Hi i am using Blender since one year and i really love it. Many congratz to the devs !
I hope i am in the right section to discuss this.
I think the fracture cell modifier could be improved.
There some features that i really love about Houdini’s rbdmaterialfracture.
Basically you can choose different kind of “procedural noise” to break an object (not just only the voronoi).
There is also some sort of general preset like Glass, Wood, Concrete etc.
But more important you can add detail to the edge of the cell and there is also an option named “chipping” that add little break in some corner of the cell.
This provide a more natural look in general i think.
Also i feel like the current Cell Fracture tends to glitch too easily even on watertight mesh. Often i will got some missing part in the result or simple a boolean cell that will stay and when i delete it there is a hole.
The recursion is great on simple cube but once it’s applied to a more complex and less harmonious geometry this could lead to trouble with rbd simulation.
Thanks for the incredible work you do with Blender, dm me if i can test stuff or help Blender grows in anyway. You can find me here : https://www.artstation.com/quentinmabille
There used to be a secialized branch of Blender for fracture called Fracture Modifier.
This was planned to be integrated inside Blender 2.8 or later, right now I think it’s waiting for some things related to Deps Graph, but theoretically it will be merged (and probably redesigned) when it’s possible.
However you can use the Fracture Modifier branch for the time being, it’s based on Blender 2.79 thought.
Do you know who code this branch ? Do you think it’s possible to apply somewhere for being a beta testeur ? Is that something people do in the community ?