Fixing/improving the rendering output and channels naming scheme

I will definitely try it out as soon as I can. It looks very cool,thanks!
And yeah, being able to get the same filenames between output file node and regular properties panel would be nice.

Any chance that the channel data can also get custom names? I’ve tried looking it up, but am fairly new to scripting and can’t figure out the blender structure. I ask particularly because being able to use rgba instead of Combined would be super useful