Hi everyone,
I’m trying to dig into a bug where some edge overlays (like UV seams) are not displayed on my computer [1].
So… I compile Blender. I check that the overlays aren’t displayed (that’s the bug). Then I make a change to “overlay_edit_mesh_common_lib.glsl”. Any change, like adding a blank line seems to work. I compile again. Then the overlays appears as expected. I remove my change, compile, the overlays disappear again. How is that possible?
If you have any clue of what might be going on, I will greatly appreciate.
[1] I opened a ticket here: