This seems like a pretty straight-forward first contribution, though I’m not sure it would be accepted. The idea is simple enough: ctrl + click on either render or viewport visibility to toggle both.
It should involve registering an action, finding where that action should be referenced, using ai to create multi language texts… I don’t know my way around this codebase, but I suspect there’s an action/registry, hotkey, ui/hooks dealio.
Before asking thoughts on how to achieve it, how is the community here? It seem nice, but I know this kind of suggestion is usually met with cruelty. I’m more or less saying “here’s a simple thing that could have been 20 years ago to make blender more usable,” so generally someone has to come along and say “that’s stupid, I’ve never in my life needed to toggle both render and viewport at the same time, and even if I could I wouldn’t, and also making it possible would literally destroy the ethics of this project.”
This is more or less how I’m expecting this to play out, but I would LOVE LOVE LOVE if this community is better than that. And if it is, any suggestions on how to move forward?
Im wondering where this ‘cruelty’ thing comes from, but in general I would refrain from negative assumptions, just cut to the chase. More productive, faster help.
Your idea has some merit!
But just as a heads up: most users just swipe to the next button in a row, while the mousebutton1 is still pressed. So its already kinda there.
As you know your ctrl + click shortcut is already used for isolating objects or collections, so I would only add it for a non-default option.
But if you’re still up for it:
I would implement this as an addon, either create a new one and promote it for the extension database, or look for an existing one that does something in the context of your idea and write a patch for that addon.
You might need to hook in some depsgraph update handler if you do it by addon.
Addons are much less of a headache for that kind of thing.
I hope that helped a bit.
Im wondering where this ‘cruelty’ thing comes from, but in general I would refrain from negative assumptions, just cut to the chase. More productive, faster help.
Unfortunately, I have to set this defensive up. If I bring it up after someone starts doing it, it just seems like I’m attacking them. And I’ve been trying to understand it for a while myself, but I still don’t get it. Something about egos, investment in projects, social hierarchies, and a fear of change.
Anyways, YOU"RE AMAZING! I can click and drag!? I was looking everywhere for a solution, and all I found was other people complaining about having to click both every time.
The difference in effort between click-drag and ctrl-click is so marginal, I don’t think I should implement this feature anymore. Which is kind of a bummer, but also I really appreciate your kindness and hopefully I’ll come up with some other thing I can do to help Blender later.
False assumption, I did plenty of research. I asked two different AIs in a couple different ways. Then I searched google and found multiple posts on stack overflow, and finally those led me to posts on right-click select suggesting some way to change this.
I was unwilling to believe that something like this would go unsolved for so long, and only came to think it was unsolved by finding many dead ends where other people seemingly confirmed there was no way to disable both in one click. Which is kind of true, but also not.
do you think you deserve a bit of cruelty
Never. But I can take some on if it means someone else doesn’t have to.
I don’t really get the point of this post. It adds nothing to the discussion except validating @Seph_Reed 's assertion of cruel reactions. I didn’t really get @Seph_Reed either as I think one of blender’s biggest strengths is it’s (relatively) friendly community, but there you are sort of proving his point?
@Seph_Reed please don’t be disenfranchised by these kind of reactions. In my experience 90% of the time it’s a misunderstanding (or I guess in this case a badly worded joke). Though of course a lot of suggestions/contributions are rejected because they are deemed unneeded which could feel cruel for the creator, but is never meant that way.
There are no cruel reactions, there are just reactions. If the original poster impose an idea there will be a backlash if he just lay out the problem and propose a solution i’ve never seen that fester this “kind” of response.
Mine was tongue and cheek and i was more annoyed of half of the post talking about the “community” rather than the proposition of a solution.
Also i like the old adage “the more you fear something, the more likely it is to come true.”
I’m glad this community is a good one. And as strange as it is, sometimes the easiest way to figure out the quality of a community is to ask. It just has to be asked in a way where good people say “weird question, but yeah” and bitey people say “how dare you ask such a thing.”