The only way to export animation in fbx format is to export baked animation. There is no options to export objects with animation keys that were set in exact frames in exact transformation channels. There is always some sort of interpolation accure with adding extra keys while baking animation. Simplification option removes necessary keys and there is no way to keep them. In game dev industry piplelines very often it is very important share models via fbx with original animation keys. Absence of this option is a huge drawback that prevents Blender from becoming an industry standard. By the way, the option to export animation with out baking implemented in 3ds max and Maya and works well. Therer is no blender addons with propper export options.
Blender FBX exporter needs improvement.
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