When I switch to 2.8 branch, i can built successful, but when i run get the result:
"
blender.exe
Color management: using fallback mode for management
Color management: Error could not find role data role.
Color management: scene view “Filmic” not found, setting default “Standard”.
found bundled python: F:\blender\build_windows_Lite_x64_vc15_Release\bin\Release\2.80\python
Fatal Python error: initfsencoding: unable to load the file system codec
ModuleNotFoundError: No module named ‘encodings’
Current thread 0x00002f34 (most recent call first):
"
on my computer, there are some portable python, but no path on environment
I search on, known it is python problem when use, but how the blender with python handle this ?
It’s also not finding the OpenColorIO configuration, which means it’s more likely to be a problem where it’s not copying all files rather than just the Python files.
Perhaps it’s best to delete the build_windows_Lite_x64_vc15_Release folder and do a completely new build.
Same problem here, with a Debug Build of today’s sculpt-mode-feature branch. Tried with make full first (in order to work a bit on the voxel remesh modifier) and wanted to debug something, so i switched from Release to Debug.
Got this error:
found bundled python:
C:\blender_dev\build_windows_Full_x64_vc15_Release\bin\Debug\2.80\python
Fatal Python error: initfsencoding: unable to load the file system codec
ModuleNotFoundError: No module named 'encodings'
Tried also in a 2nd attempt with “make debug” which makes a fresh build directory. Same result.
Running this in a debugger yielded an exception here, probably due to “encodings” module not being found (although a non-empty folder with this name is present in blenders python directory) under 2.80