i am working in a small games company (Egosoft - https://www.egosoft.com) and we are now fully switching our pipeline from 3dsMax to Blender.
As we use our own game engine, all our tools are also custom and have to be recreated.
The end goal for us is to have only an add-on which modders can install, to be able to create content for our game.
We now came to a point, where we need a modifier from 3dsMax in Blender, called “UVW Xform”.
This modifier enables the user to transform the UVs of the object (independendly of the shader editor).
How would the process be expected for us to get this modifier (when its ready to use) in the experimental branches?
How long can we expect this process to take until the modifier makes into the release version of Blender?
Thank your for your time