Error message for Cycles 5.1.0

After compiling with Visual studio community 2026 x64 is fine but when i run as in picture shows it, it gets some error and not showing image… what i am missing here ?

Do the other .xml examples work? It could be that the .xml examples are not up to date.

No other examples work… as here the second image.

Where i can get the latest syntax from xml for Cycles in API documentation ? Thanks in advance.

<?xml version="1.0" encoding="UTF-8"?>
<scene>

  <!-- Fond bleu -->
  <background>
    <color value="0.0 0.0 1.0"/>
  </background>

  <!-- Caméra -->
  <camera name="Camera">
    <transform>
      <matrix value="1 0 0 0
                     0 1 0 0
                     0 0 1 50
                     0 0 0 1"/>
    </transform>
    <fov value="50"/>
  </camera>

  <!-- Lumière par défaut -->
  <light type="point" name="Light">
    <transform>
      <matrix value="2 0 0 2
                     0 2 0 2
                     0 0 2 5
                     0 0 0 1"/>
    </transform>
    <color value="1 1 1"/>
    <intensity value="8000"/>
  </light>

<!--
  <!-- Matériau orange -->
  <shader name="OrangeShader" type="diffuse">
    <color value="1.0 0.5 0.0"/>
  </shader>

  <!-- Cube -->
  <mesh name="Cube">

  <transform>
    <matrix value="1 0 0 0
                   0 1 0 0
                   0 0 1 0
                   0 0 0 1"/>
  </transform>

  <!-- 8 sommets du cube -->
  <vertices>
    <point x="-1" y="-1" z="-1"/>
    <point x=" 1" y="-1" z="-1"/>
    <point x=" 1" y=" 1" z="-1"/>
    <point x="-1" y=" 1" z="-1"/>

    <point x="-1" y="-1" z=" 1"/>
    <point x=" 1" y="-1" z=" 1"/>
    <point x=" 1" y=" 1" z=" 1"/>
    <point x="-1" y=" 1" z=" 1"/>
  </vertices>

  <!-- Faces triangulées (12 triangles = 6 faces) -->
  <faces>

    <!-- bas -->
    <triangle v0="0" v1="1" v2="2"/>
    <triangle v0="0" v1="2" v2="3"/>

    <!-- haut -->
    <triangle v0="4" v1="6" v2="5"/>
    <triangle v0="4" v1="7" v2="6"/>

    <!-- avant -->
    <triangle v0="0" v1="4" v2="5"/>
    <triangle v0="0" v1="5" v2="1"/>

    <!-- arrière -->
    <triangle v0="3" v1="2" v2="6"/>
    <triangle v0="3" v1="6" v2="7"/>

    <!-- gauche -->
    <triangle v0="0" v1="3" v2="7"/>
    <triangle v0="0" v1="7" v2="4"/>

    <!-- droite -->
    <triangle v0="1" v1="5" v2="6"/>
    <triangle v0="1" v1="6" v2="2"/>

  </faces>

    <shader ref="OrangeShader"/>
  </mesh>
-->
</scene>

This code works but not rendered for image, it is full black… :confused: