Eevee needs to have physically based defaults

0.05 is acceptable value too. I have tried it and it looks good in all scenes I have tried so far. At least if clamping is set to 1000.

I decided to test what happens if I truly disable clamping in effect_bloom_frag.glsl by adding “if(clampIntensity > 0.0) {” in appropriate place in the code, and then by setting it to 0 in Blender I can disable it. And here are the results:

Intensity: 0.05, Clamping: 1000. Looking at the Sun. Reasonable bloom.
Screenshot%202018-12-31%2023%3A41%3A37

Intensity: 0.05, Clamping: 0 (disabled). Is it too much?
Screenshot%202018-12-31%2023%3A42%3A42

0.005 is about the ceiling of reasonable glow, when the Clamp is set at max

Intensity: 0.005, Clamping: 0 (disabled). Looks like intensity 0.05 with clamping set to 1000.
Screenshot%202018-12-31%2023%3A44%3A43

Intensity: 0.05, Clamping: 0 (disabled). I can see reasonable amount of bloom.
Screenshot%202018-12-31%2023%3A50%3A03

Intensity: 0.005, Clamping: 0 (disabled). No bloom at all.
Screenshot%202018-12-31%2023%3A51%3A32

Metallic Suzanne (the same material you have used). Intensity: 0.005, Clamping: 0 (disabled). Almost no bloom.

Intensity: 0.05, Clamping: 0 (disabled). Reasonable amount of bloom.

So what do you think should happen when clamping set to 0? Should it be truly disabled or set to max (clamped to 1000)?