Duplicate properties from existing operator - problems?

I’m writing an addon where I want to duplicate all properties of a built in operator, ie. the Alembic exporter.

The reason for this is that it’s a lot easier to maintain the addon when new properties are added to Blender, instead of hard-coding property names.

After a lot of googling I’ve found something that I think works. However, I’ve also found comments from people saying it’s not a good idea to duplicate properties due to registration order, instability etc.

Does anyone have any more information regarding possible problems?

def get_alembic_props():
    Get properties from Alembic exporter.
    In this example just support BOOLEAN.
    props = []
    for prop in bpy.ops.wm.alembic_export.get_rna_type().properties:
        if prop.type == "BOOLEAN":
            new_prop = bpy.props.BoolProperty(
                identifier = prop.identifier,

    return props

class DuplicatedAlembicProps(bpy.types.PropertyGroup):
    __annotations__ = {i.identifier: bpy.props.BoolProperty(name=i.name, default=i.default) for i in get_alembic_props()}

def register():
    bpy.types.Scene.abc_props = bpy.props.PointerProperty(type=DuplicatedAlembicProps)

Any comments/suggestions? In my testing it seems to work, but I don’t want to add this if it causes instability.