I’m trying to do some experiments with drawing in 3d viewport.
So far I have a question about drawing shaders similar to overlays like edges (outline on outer sides).
Is there a way to make it work?
Hi, thanks for response!
I know how to draw and manipulate lines using built-in shaders in 3d view. My question is mainly about specific types of shaders like one in overlays. As far as I understand I can throw some custom glsl stuff, but maybe there is way to use blender ones?
Furthermore, the line drawing method, the one I provided on screenshot, uses geometric shader which not supported in Python I suppose.