Does some potentially extreme Windows 10 DPI scaling, say 300% or more, ruin anything in Blender? I’m curious whether DPI scaling would eventually mess up something for clarity, positioning, or behaviour in Blender.
Currently shopping around different monitors and my main concern is how weird things could get. Right now I’m on 27" FHD (1920x1080) @ 125% DPI scaling in Windows 10. Pretty low DPI already and I still feel the need to scale it up. This is in general, but for me Blender is easier like that on my eyes.
I’m looking at RTINGS and they have this “text clarity” rating for monitors. It seems nice at first glance, but then I realize it’s basically a function of DPI. Very broadly applied too, every variant of 2160p from 27" to 40" regardless of panel type, aspect ratio, curvature, anti-glare, all of them get the same 9.5 rating. To be fair they do have one 8.0 outlier, and two 9.0.
If I’m going to be DPI scaling anyways, I don’t even know how much this text clarity rating even matters.
I had thought curved ultrawide would be cool but then I see how straight lines aren’t really straight anymore and that’s really awful sounding. Apparently you get used to it but I imagine switching between curved and not would be a nightmare.
So far all I really know is that I want flicker-free, no color bleed, and decent color accurcy.
Anybody have some advice for me? How is your 4k experience going, what DPI you using?