Hello there! I think it would be more comfortable for animators if location,rotation and scale channels were grouped in dopesheet by default like in other 3d softs. Now I have to group channels and rename it manually and it takes a lot of time.
I don’t know if it is a bug or a change of policy.
In 2.79, those channels are grouped according to used keying set.
It still works like that if keying set is not builtin but made by user.
I did not found an option to restore that behavior for builtin keying sets.
Yes! Please revert to last Blender look for dope sheet and action editor. This look is too time consuming to group and too cluttered.