Discuss: Industry Standard Compatible Keymap(and functionality) for the VSE

Hey guys,

I know this post has been sitting here for some time, but I still want to leave a comment since Industry Compatible Keymap (ICK) topics rarely get much attention.

A little bit of backstory: a couple of years ago, I tried to propose an improvement for the Industry Compatible Keymap. I shared my idea on Right-Click Select and Devtalk, but neither gained much traction. Eventually, I connected with William Reynish on the Blender Coder Chat Room.

William and I chatted a bit about the current ICK decisions based on his post, and we shared similar thoughts. We agreed that ICK shouldn’t try to encompass every 3D software keymap but instead should be designed around the most widely used applications within specific domains, while still making some compromises to create a Blender’s Industry Standard keymap. He mentioned this will be the approach he would take if he had to do it again.

However, even after many informative discussions, the project never came to fruition. At the time, he was working for Unity and didn’t have much availability, and I didn’t know how to code back then. Despite partially completed the ICK optimization based on my expertise in different 3D software and what William and I discussed, the project didn’t move forward.

Fast forward to today: if anyone is looking for collaboration on this project, I’d be happy to contribute since I started learning to code specifically because of this.

There were also some discussions in this post.