Hi,
I currently need a programmatic renderer.
The choice is between cycles and luxcore.
I read the repo for the standalone Cycles and I don’t really know how to handle light baking.
Is there a doc I missed, telling you more about the name one should give to the lights (spotlight, area…) in the xml? How to load a specific texture with uv coordinates?
Same for the rendering options, noise level and so on…
Hi Girole,
the xml format was never really intended for production use and therefore documentation for it hasn’t been written. You can check the example files though examples · rC
Hi Thomas,
I saw these examples already but it won’t help me with scene baking unfortunately.
So it basically means that I should use the C++ API?
It means that I will have to update my pipeline continuously to accomodate the cycles version I will integrate?
That’s not an offence of any kind, I just try to measure the amount of work beforehand.