I’m trying to export spline/curve objects from Blender as an fbx. But unlike Maya or 3DMax, the spline fbx in blender gets converted to a mesh instead of a special spline fbx.
Is there a way to write a python add-on that can export blender spline fbx to be the same as Maya or 3DMax exported spline objects?
Not an expert in this subject, but I’d love to find someone who is for some pointers or potentially a paid opportunity.
Thank you!