Hello guys! I have 2 cycle/renderer related questions:
- Where can I get some pointers if I am intersted in modifying cycle to output more information, for things like separating the specular and diffuse component, as well as GBuffer normals/depth etc.
- Where can I get pointers or documentations on how to start writing a separate renderer for blender? I am interested in develop my own research renderer but using the scene/geometry/materials from the blender editor…
If here is not the write place to ask, can some one point me to the right place? I am definitely a blender newbie
Cycles has a system of render passes and AOVs that may already provide the information you need.
There’s a basic example here.
Thanks, for the basic custom render engine example, I noticed it is in python.
Cycle doesn’t communicate with blender via python am I correct?
Cycles does go through Python, but then also accesses data through C/C++ for performance. There is only a public Python API though.
Wonder if you can point me the files/functions that connects blender and cycle? If you already know what they are. Thanks!
It’s all in