Hello guys! I have 2 cycle/renderer related questions:
Where can I get some pointers if I am intersted in modifying cycle to output more information, for things like separating the specular and diffuse component, as well as GBuffer normals/depth etc.
Where can I get pointers or documentations on how to start writing a separate renderer for blender? I am interested in develop my own research renderer but using the scene/geometry/materials from the blender editor…
If here is not the write place to ask, can some one point me to the right place? I am definitely a blender newbie