Hi,

I am seeing that the total number of rays cast (or total number of BVH traversals) is greater than number of samples per pixel * total number of pixels, even when I set the max_bounces to zero.

I guess even with max_bounce set to zero, there is still >1 bounce happening?

Just for purely debugging purposes, is it possible to set the total bounces to zero, and only cast primary rays? I assume that in this case, the total number of rays will be equal to number of samples per pixel * total number of pixels?

Thanks,

GB