Is it possible to convert Hair curves with Geo modifier operations into a mesh to export for a game engine?
The new tools accelerated the combing when compared to the beveled curve positioning process, but I assume it’s only relevant for animations inside blender. Though I’m a newbie, so I’m probably missing data. I couldn’t convert it to mesh via viewport (nothing happens) or geo nodes (curve to mesh → can’t apply modifier since it needs a hair curve at the end).
Is there a current workflow to have something similar to hair cards as a result while leveraging geo nodes reusability and new hair curve combing tools?