Compositor assets

Personally I’d be inclined to have nodes assets with more inputs rather than small ones. For example noise and grain could be combined, sepia tone could be part of a bigger color manipulation node. VHS and Infrared look I’d probably leave out for being more demos than practically useful.

Gamma compression (correction?) seems like a legacy thing that should not be recommended to be done as part of compositing, but left to color management.

I wonder if closures could somehow be used to layer effects. We’re considering them for light filters in light shader nodes as well. But not sure yet if it’s a great fit.

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