We have been trying to make operator status bar displays of keymap entries clearer and more informative using icons, etc. We’ve made great strides, but there are still some stragglers that need attention.
With the following I struggle to get into a position where I can see their current status display, and that is where you can help. For some of these you could probably give very simple instructions, starting with the default layout, for me to see them in action. For others it might be necessary to supply a blend file as well. I basically just need simple instructions on how to quickly get into each of the following operators.
For example, I can find and run UV_OT_minimize_stretch, but it is supposed to show “Press + and -, or scroll wheel to set blending” on the status bar, but I can’t figure out how to make it do so.
Hi, I think I found a few of the missing operators.
I hope this is what you’re looking for. Some of the operators don’t seem to be exposed in menus (at least I couldn’t find them) so the instructions rely on having the “Developer Extras” enabled to expose them in the F3-search.
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“Annotation Draw” (GPENCIL_OT_annotate)
Add Grease Pencil Stroke Object to the default scene
Go into Edit mode
F3-search for “Annotation Draw” and activate “gpencil.anotate ▸ Anotate Draw”
“Grease Pencil Line Shape” (GREASE_PENCIL_OT_primitive_line)
Add Grease Pencil Stroke Object to the default scene
Go into Draw mode
F3-search for “Grease Pencil Line Shape” and activate “gpencil.primive_line ▸ Grease Pencil Line Shape”
Alternative: Instead of the search you can go to the toolbar and switch the “box” tool to the “line” tool. Drawing a line wiith the line tool seems to use the primitive_line operator.
Add Grease Pencil Stroke Object to the default scene
Go into Draw mode
F3-search for “Grease Pencil Eyedropper” and activate “ui.eyedropper_grease_pencil_color ▸ Grease Pencil Exedropper”
(Note that it seems to be important to activate it via clicking on the search result with the mouse. Enter makes the status text disappear right away for me.)
“Grease Pencil Fill” (GREASE_PENCIL_OT_fill)
Add Grease Pencil Stroke Object to the default scene
Go into Draw mode
F3-search for “Grease Pencil Fill” and activate “gpencil.fill ▸ Grease Pencil Fill”
Alternative: Go to the toolbar and activate the “Fill” tool (paint bucket icon). Now click somewhere in space in the 3D viewport after which the status display should come up in the status bar.
F3-search for “Sample Detail Size” and activate “sculpt.sample_detail_size▸ Sample Detail Size”
Alternative: Activate “Dyntopo” in the header via the checkbox. Dismiss the warning via “OK”. Open the “Dyntopo” popover and change the “Detailing” from “Relative Detail” to “Constant Detail” or “Manual Detail”. Click the eyedropper button that now appeared next to the “Resolution” button at the top of the popover which activates the sculpt.sample_detail_size operator.
Activate “Dyntopo” in the header via the checkbox and dismiss the warning via “OK”.
F3-search for “Edit Dyntopo Detail Size” and activate “sculpt.dyntopo_detail_size_edit▸ Edit Dyntopo Detail Size”
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“Stitch” (UV_OT_stitch)
Select default cube
Switch to the “UV Editing” workspace
Call the Stitch operator in the UV editor via the default shortcut alt + V
“Minimize Stretch” (UV_OT_minimize_stretch)
Select default cube
Switch to the “UV Editing” workspace
Go to the menu “UV” ▸ “Minimize Stretch” and assign a shortcut via right click > “Assign Shortcut” (Wasn’t able to make it work without the shortcut!)
Now select parts of the UV eg. via “A” to select all
Call “Minimize Stretch” via the assigned shortcut.
The status bar should now read “Press + and -, or scroll wheel to set blending” and the header “Minimize Stretch. Blend 0.00”
Oh I see, while in Vertex mode I have to hold down SHIFT + X and it finishes on release. While doing so I can click the left mouse button to change to sampling for pallet instead. But then it says I can use left click “to sample more colors”. Not sure what that means since my left button is already pressed.
But then it says I can use left click “to sample more colors”. Not sure what that means since my left button is already pressed.
Each click samples / adds an additional color into the palette. I don’t personally think the text needs to change after one is added, it seems more confusing than helpful; I’d imagine the status bar should look something like…
At the top of Blender change to the Pose Library workspace
At the top of the 3D viewport select View -> Asset Shelf if the shelf isn’t visible yet
Click and drag on one of the facial expressions in the asset shelf at the bottom of the 3D viewport. While you’re holding your mouse down, you’re interacting with Blend Pose Asset