Hi devs!
There is now color coded icons in blender.
So, if you try to open a built in Icon Viewer add-on you will see this:
All nice icons with colors and without!
But, unfortunately, if try to run a simple script with icons (used one from template as an example), all icons just white:
import bpy
class HelloWorldPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Hello World Panel"
bl_idname = "OBJECT_PT_hello"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.label(text="Hello world!", icon='WORLD_DATA')
row = layout.row()
row.label(text="Active object is: " + obj.name)
row = layout.row()
row.prop(obj, "name")
row = layout.row()
row.operator("mesh.primitive_cube_add", icon='OUTLINER_OB_MESH')
row.operator("mesh.primitive_cube_add", icon='MATERIAL')
row.operator("mesh.primitive_cube_add", icon='MOD_UVPROJECT')
row.operator("mesh.primitive_cube_add", icon='OUTLINER_DATA_LATTICE')
def register():
bpy.utils.register_class(HelloWorldPanel)
def unregister():
bpy.utils.unregister_class(HelloWorldPanel)
if __name__ == "__main__":
register()
I tried to analyse Icons Viewer add-on, but it seems there is no any magic or special parameters behind it, just operators with icons as in my example. What am I doing wrong?