I want to make a script that makes it easy to create shortcut sheets that could be translated to all languages and updated after keychanges. That works so far.
Now i want to layout the shortcuts on a grid or any other mesh and use hair particels on a collection of shortcuts. But thats seems not to work, nor in order or direction.
Is there a solution for that?
Any hint how to get a collection ordered mapped on a sequence of vertices are welcome
Workaround (grid for example):
dont delete the faces, without faces the particles emitted from vertices rotate in every direction
set the “emission / number” to the count of the collection, uncheck “source / random”, set “emit from” -> “verts”
the vertices count need to be an divisor without rest, if you have 10 objects in the collection use 10*n vertices in the emitter
it the rotation dont fit, use “advanced” and “rotation” to align the objects
under “render” uncheck “show emitter” to hide the grid if wanted
using an array modifier needs “use modifier stack” checked under “emission / source”
in edit mode under “mesh / sort elements” you can influence the vertices order,
to see the vertices indeces numbers, enable “developer extras” in “preferences / interface”, switch view of indeces number in “edit mode” on/off in use “viewport overlays / developer indices”