Getting an error after cloning, make update, then ‘make’
I get the following:
Configuring Blender in “/Users/joelgodin/blender-build/build_darwin” …
/bin/sh: cmake: command not found
make: *** [all] Error 127
I don’t see a ‘/build_darwin’ folder.
Any ideas or help is appreciated.
Build date 01/28/19
January 28, 2019, 1:26pm
This means CMake can’t be found, did you follow these instructions?
Yes, set the path and all.
I usually just open and use Cmake, but I was getting an error in Xcode
so Robert suggested use the ‘make’ command to see better where the error was coming from.
I first set the path as instructed:
export PATH="/Applications/CMake.app/Contents/bin":"$PATH" echo PATH="/Applications/CMake.app/Contents/bin":"$PATH" >> ~/.profile
then also did bash_profile
This is the original error on Xcode:
Set the path again and this time it worked.
Don’t know why it didn’t take the first time.
So it built 2.8, I was going for 2.79.
If we are still patching 2.79 how to direct the build to that?
January 28, 2019, 3:30pm
the master branch is 2.8 it used to be 2.79, the setup you use is for the master which is the default build.
git checkout blender-v2.79b-release
will change you to the old 2.79 branch but be warned you may need to have to configure your dependencies addons etc to make sure they are 2.79 friendly. It will only become trickier and trickier to build Blender 2.79 as the time passes and dependencies change , especially if you are new to this. So don’t be surprised if you run into problems.
So this units exercise we are doing, that is for 2.8?
January 28, 2019, 3:33pm
no idea what you are talking about
what exercise ?
what units ?
January 28, 2019, 3:34pm
The units thing is for 2.8.
For 2.7 builds, typically you want the
blender2.7 branch. The
blender-v2.79b-release tag is nice if you want exactly the 2.79b release, but no development happens on top of that.
List of Properties that should use the Units system
Gotcha, thanks for everything guys.