I hope this is the right place to ask this question, otherwise I apologize.
Here, I imagine that I would work on a blender without the modules (parts?): Video editor, without sculpting, without audio, without texture paint, without composer.
Crazy idea?
I just wonder if that would make the blender more responsive (less ram consumption).
And of course are these modules separable from the rest?
Not expecting any significant change in RAM usage, unless you were actually using the components that are being disabled. Ie if you were not using the compositor and you disable it beyond a slightly smaller blender binary there will be no change.
thank you for your info.
No I do not use modules that I would like to delete.
I thought, (without real scientific basis) that the modules were linked and that between them there were exchanges of values, variables etc … even if they were not used.
If as you say it will not change much at the consumer level of ram, it will have no interest.
Too bad, because with 15/20 GB memory scenes everything in the blender becomes very slow and each action takes 30 seconds …
(I have 32 go ram and not even on that with 64 it is better.)
You’ll need to optimize your scene. Probably would be a good idea to break it up into seperate .blends and use link/override to bring them all together. That would make it so the undo system is using less RAM (of course, you’ll want to use 2.90, since it has the per-library undo improvements). Undo uses a lot of RAM, so this is the first thing I would address.
And after that, of course – producing lower-resolution assets using decimate modifier for example.
make lite wouldn’t help you much, I imagine, because it builds without even Cycles!