Building Blender for OSX is incomplete


I just followed the instructions here:

and I encountered the following (now resolved) problem:

There are two ways to solve this:

either to add to the docs the requirement of an installed python binary with the info about the “PYTHON” environment variable.


to change the build script in such a way that it can use an installed python that is can be found in the PATH variable (which was the case for my machine).



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It should be fixed by this:

Yes, I can confirm. No need for an additional environment variable anymore.