Bone parent-child group saving and inserting

As bones have parent child relations
Be able to save a named pose from bone x downto all its child bones
ea Rhand-fist, Rhand-pointing Lhand-grab, Face-Smile, Eye frawn etc…
Then on the normal play time line be able to insert a named pose. (just some dot with a text, the text as a small popup could be enabled disabled on the time line view

Currently this does not exist, i tink it would be extreme handy for animators.

  • Defaulting to rotations, optionally scale position)
  • Optionally bone pose-group might be rig independent, if bone names match its enough

    multi character re-use of poses
    in that case on the time line a horiz character line might be handy, to clarify what each character does.