Blender development on Apple Silicon

Hi :wave: new contributor here looking to get started. I have an Apple Silicon Mac and I’m wondering if it is better to develop/build Blender on macOS using Xcode or if I should create a Linux VM and work within that. I would prefer to have some sort of isolated environment to develop, however, I am unsure if the VM + arm64 Linux would be a problem for development.

Any advice on dev environment? Are there methods of creating an isolated development environment on macOS?

I’m a volunteer developer with an Apple Silicon Mac. I develop and build Blender on the Mac using XCode. It works fine for me.

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VM’s are always tricky with GPU support, i’d stick to native development environment for that reason alone.

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Sounds like native development is not an issue. I’ll probably proceed as such! Thanks for the responses!