Blender development on Apple Silicon

Hi :wave: new contributor here looking to get started. I have an Apple Silicon Mac and I’m wondering if it is better to develop/build Blender on macOS using Xcode or if I should create a Linux VM and work within that. I would prefer to have some sort of isolated environment to develop, however, I am unsure if the VM + arm64 Linux would be a problem for development.

Any advice on dev environment? Are there methods of creating an isolated development environment on macOS?

I’m a volunteer developer with an Apple Silicon Mac. I develop and build Blender on the Mac using XCode. It works fine for me.


VM’s are always tricky with GPU support, i’d stick to native development environment for that reason alone.


Sounds like native development is not an issue. I’ll probably proceed as such! Thanks for the responses!