I have been using the “plane in front of light” for Eevee (and an Emmision shader with Image Texture for Cycles) for gobo projection in BlenderDMX. How can i do this with Eevee Next, anyone?
I have been using the “plane in front of light” for Eevee (and an Emmision shader with Image Texture for Cycles) for gobo projection in BlenderDMX. How can i do this with Eevee Next, anyone?