Blender 4.2 - EEVEE-Next Feedback

It works with the dithered setting! Thank you Clément!
Although the reflections, illumination, and transparency of the dithered material get very noisy even with high samples.
I tried the Raytracing denoising settings:
-With temporal accumulation off, you can get way better global illumination and reflections, but the noise is too high for production.
-With Temporal Accumulation On, a lot of the GI details vanish.
-No denoising: better global illumination and reflections details but, of course, too noisy.

That leads to the question, is there any plan to have better denoising in the near future? Maybe something like GPU Open Image Denoise on Eevee Next, good quality and fast.

Also, I found that if you turn on Transparent Shadows in the material settings (min 2.38 of the video), you get a major FPS drop. I’ll try to replicated and bug reported.

I take the opportunity to highlight and thank the incredible work you and all the dev team are doing. You truly deserve a standing ovation! :clap::clap::clap:

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