Blender 4.2 - EEVEE-Next Feedback

Some of my ShadertoRGBA materials looked very overexposed on the new EEVEE, but I just found out the problem resides in the World Shader I use in many of my setups.

The Is Camera Ray option on the Light Path node doesn’t seem to be working.

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EEVEE Legacy ¬

EEVEE ¬

I’m using main.69d22a42d06f-windows.amd64

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