Some of my ShadertoRGBA materials looked very overexposed on the new EEVEE, but I just found out the problem resides in the World Shader I use in many of my setups.
The Is Camera Ray option on the Light Path node doesn’t seem to be working.
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EEVEE Legacy ¬
EEVEE ¬
I’m using main.69d22a42d06f-windows.amd64