Thanks for the comparison.
I’m attaching an example from my own stuff (to avoid NDA things with our studio etc). The eyes have concaved iris area (just the traditional 3d eyeball shape) nothing unusual. We noticed that next and legacy renders our eyes differently. The one for legacy seems more vivid and there seems to be a subtle shading effect, particularly on the upper edges of the eyeball/iris area (probably from the eyelash contact shadow which next does not have (?) This is fixable by texture/shader settings of course, not the end of the universe.
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