Blender 2.8 Shape Key related API changed recently

I found a recent blender2.8 change has broken my addon’s shape key exporting. My shape key exporting works in the following procedure:

# make the shape key specified by `shape_key_index` active
mesh_object.show_only_shape_key = True
mesh_object.active_shape_key_index = shape_key_index

shape_key_mesh = self.object.to_mesh(
    bpy.context.view_layer.depsgraph,
    apply_modifiers=True,
    calc_undeformed=True
)

mesh_object.show_only_shape_key = False

# triangulate `shape_key_mesh`
tri_mesh = bmesh.new()
tri_mesh.from_mesh(shape_key_mesh)
bmesh.ops.triangulate(
    tri_mesh, faces=tri_mesh.faces, quad_method="ALTERNATE")
tri_mesh.to_mesh(shape_key_mesh)
tri_mesh.free()
shape_key_mesh.update(calc_loop_triangles=True)

# calculate normal/tangent
if self.has_tangents:
    shape_key_mesh.calc_tangents()
else:
    shape_key_mesh.calc_normals_split()

The issue is currently the generated shape_key_mesh's vertices is identical with the original mesh mesh_object.data

Besides, it is strange that if I execute these scripts in python console, I am able to get what I want. However, in executing addon, the shape_key_mesh is just identical to the original mesh.


By the way, I have CI setup, so I know this issue came after Mar 22th

ShapeKeys work only with GLES3 in godot 3.2. I just created the bug report at the following link on the official Godot github