Bevel normal texture

Bevel node just mix input normal, can input normal participate in bevel?
(My English is very bad, sorry)

isn’t that what this is for?

The Bevel node seems to just mix Normal input and Bevel results, I want it to also Bevel processing Normal input

if I’m understanding you correctly- you’re wanting to input a normal map with a sharp corner and have the bevel node do its ‘bevel magic’ on it. If that’s the case, I do not believe it is capable of doing that. I don’t see any reason why it couldn’t but at the moment it’s not possible.

I think this is feasible. I tried to use ComputeShader in Unity to replicate the function of the Bevel node (because Blender is open source so I can see the code). It has been successful but the speed is very slow. I did not continue to experiment whether Bevel is effective for input normal, but I think it is feasible But I can’t modify Blender’s code because I don’t understand C++.

Wait, I didn’t say what I meant correctly. I want the normals of my model to come partly from the high model and partly from the BEVEL result. But for the high model I need the cage, but not for the Bevel part.