Bevel node just mix input normal, can input normal participate in bevel?
(My English is very bad, sorry)
The Bevel node seems to just mix Normal input and Bevel results, I want it to also Bevel processing Normal input
if I’m understanding you correctly- you’re wanting to input a normal map with a sharp corner and have the bevel node do its ‘bevel magic’ on it. If that’s the case, I do not believe it is capable of doing that. I don’t see any reason why it couldn’t but at the moment it’s not possible.
I think this is feasible. I tried to use ComputeShader in Unity to replicate the function of the Bevel node (because Blender is open source so I can see the code). It has been successful but the speed is very slow. I did not continue to experiment whether Bevel is effective for input normal, but I think it is feasible But I can’t modify Blender’s code because I don’t understand C++.
Wait, I didn’t say what I meant correctly. I want the normals of my model to come partly from the high model and partly from the BEVEL result. But for the high model I need the cage, but not for the Bevel part.