Hello, mighty developers :).
Could we please expand the Manual section about Subsurface scattering in Principled BSDF?
The current explanation is very brief and not easy to grasp.
Since other render engines (Arnold, V-Ray, Renderman) have entire pages about using SSS, could we have a similar page in Blender manual, with examples of use and presets?
This post explaining SSS in Blender from Blender Stack Exchange is what I have in mind.
Example of a reference sheet with presets.
So, could you add a similar page covering SSS into the Blender Manual?
What do you think?