Asset Bundle - Base Meshes

Okey! so I’m thinking in doing the planar meshes with the method we talk about and the ecorche with your realistic mesh and a multirres? For the realistic skull do you think it can go like it is or it is better to make a remesh and give it a multirres also?

The realistic full body mesh are you thinking in the one from charge, or do you want me to do one based on the ecorche but with fat and skin?