Hi There!
In Blender 2.8 when I execute apply transform to a hierarchy of objects (let’s say a Empty that a Cube as child), it leaves the child object in a wrong state.
Let’s say for example that I have a scene with OBEmpty->OBCube relation. Rotate 45 degrees OBEmpty and then execute Apply Transform → Rotation.
I have seen in the code that it reaches here: https://git.blender.org/gitweb/gitweb.cgi/blender.git/blob/refs/heads/master:/source/blender/editors/object/object_transform.c#l470, where ob_child
is the OBCube and ob
is the OBEmpty.
After that code is executed, the ob_child->obmat
is set ok (a rotation matrix) and ob_child->rot
is also ok.
However, after applying the rotation, in the interface you can tell how the cube is shown without the rotation, although it says 45 in the rotation. Moreover, if you use python to get matrix_local
, it returns an Identity matrix, where I think it should be a rotation matrix of 45 degrees. Also matrix_world
is equal to Identity.
This screenshot is just after finishing the Apply Transform action:
Why matrix_local
is not the same as ob->obmat
that was set before?
Is there any place in the code I should look to fix this?
This was working ok in 2.79 BTW.
Thanks in advance!