I’m modifying raw pixel data on BlendDataImages object, the issue is that after I populate pixel prop data, it marks image as dirty and it wont update the view with new data. I cant use save feature because I dont want to modify any user-data at rest, nor create temp copies anywhere, I just want to use new pixel data runtime for viewing purposes on related objects (I dont care about Image Editor view where it IS updated)
Is there a way I can achieve this and force pixel data to be re-read by anything that references this image (UV/shader nodes)?