I’ve been thinking of playing around with shader nodes in the source code and adding more defaults such as more brick patterns like herring bone, or circular. Or fabric pattern defaults.
Or even introducing something like Spherical or cylindrical coordinates to XYZ vector. Yes, this is easy to make just using basic math nodes but having defaults for these nodes coming right out of the box would make things more convenient.
Is the reason for the lack of such patterns simply due to a lack of community/blender team dev support as there are more pressing issues or is there a more philosophical reason such as not bloating blender with too many defaults?
If this is the latter, what is the standard for having these features be introduced into Blender itself? I don’t want to put too much effort into things that will only get rejected even if I learn along the way.