I have a largish scene which links some collections from other blend files. When I render an animation it deadlocks most of the time. Sometimes immediately, sometimes after 10 - 20 frames.
I run a debug version from a debugger, and when I break the process I see most of the threads are waiting for some mutex (except some threads which are polling for inputs?) . It looks like some mutex deadlock.
I tried to whittle down the blend file to something smaller which exhibits the same deadlock and I could post in a bugreport, but so far no luck.
Posting just a backtrace of the locked threads might still be useful?
I could do some more in-depth debugging, but I’m fairly new to Blender and was a bit overwhelmed by the amount of threads.
I’m not sure what I hope to learn from this post :-). Maybe someone else has a good idea…