Little thought I have:
I often feel “lost” in graph editors, especially in normalized view where there is a physical “start” and “end” on the Y axis, but the UI doesn’t show it.
Maya does it by showing the background grid only inside the normalized area, which does help a bit. But I thought Blender could grey out the area, the same way it already greys out the area out of the frame range.
Current state:
Mockup:
Just this little change guides my eyes right into the normalized area, and it makes it easier to move keys within the area.