The features are there, the active tools are simple enough for kids to use, and an application template can be used to provide a simpler UI for a simpler UX for kids at school, but personally I don’t think this should be done from the core dev team, in fact you can organize a work group to make this a reality, no need to involve the core team.
No 3D app is designed in that way, to access a 747 cockpit you need a license and an education, to access a 3d app you don’t need that, you just download it and use it, in trial mode or in full mode like Blender, or in some weird free/student mode, and developers/companies know that, I think that’s already present in Blender in a coherent way with it’s current toolset, it’s also present in other tools like Max/Maya/C4D, with their toolbars and their “button/toolbar” oriented workflow for begineers
So i don’t think it’s a good comparison, compare it to other apps with similar functionality in the market, like Max/Maya or C4D, Fusion360 is an specialized tool that it’s designed for just one thing, the same goes for ZBrush or SketchUp, not suitable comparisons.
Regarding the Nurbs toolset, first you would need to get some developer that wants to dedicate time to Nurbs, I’m not against that, but it’s hard to find someone with real interest on them.
And blender full fills that promise, the promise is not to be the easiest or simplest 3D tool for everyone, but to be the most powerful 3D tool for everyone so it empowers everyone to be able to create magnificent art in any way they want.
Not to confuse the “being free for everyone” with “being easy or simple for everyone”
There are no elites here, we are talking about big studios, but we are also talking about super small studios and freelance artists, and students and children, we are talking about people that put it’s effort to improve and learn how 3D works, no matter if it’s with Blender, Maya or whatever other tool, don’t confuse any kind of “elite” with a person that puts it’s effort and illusion into something.
Open Blender, click new → sculpt and leave a 6yo kid play, you will see how they make amazing things, the basic toolset is intuitive, the advanced toolset is advanced, but still intuitive when you understand the basic toolset.
Yes, it’s for them, if they want it to be for them, if they want to learn it, I started as a young little boy with 3d Studio DOS 3 in MS-Dos, was it easy and wit great UI or UX? I later used Caligary TrueSpace, was it the best UI or UX? later I went Max with 1.2, was it the best UX possible?
I started with barely 12 years, I had no problem to enjoy 3d creation, to learn the process to play with the tools, and the UI/UX was light years away from what we have today in Blender, plus in the school there are teachers, are they not expected to learn how the software they will teach works? do they also need a super special simple UI?
Not at all, because there are different levels of usability and complexity inside Blender, in fact the most basic level, basic modelling, has become way easier with the active tools toolbar, you are confusing being powerful and having a lot of features with being easy for beginners, one thing is not related with the other.
There is nothing “over-arching”, of course if you want to do a complex fluid simulation as a beginner you may discover that you need to learn many things about fluid simulations, but if you just want to start animating in 2D, or modelling something, there is nothing “over-arching” in Blender.
Do you really think Autodesk cares as of today about new users? they were the king of the hill regarding this part, nowadays they don’t care, they removed a lot of student licenses, they made the schools to pay for the licenses and many other things.
That’s not in their plans, even when that was what made max big.
And anyways, you keep supporting all this based on the idea that Blender is hard to use/learn for new users, no is not, and your own youtube poll demonstrated it.
Anyways, in the end, the “Blender for Schools” or “Blender for kids” or “Blender for non-3D Artists” or “Blender for 3D Printing” is all inside the Blender 101 initiative that already exists, so all in all, the only thing I see here is the request to revive the Blender 101 initiative, I don’t understand why is not being mentioned.