Hi, I am currently working on rendering hair curves in Cycles using alembic files and MeshSequenceCache modifier (Alembic::procedural)
My questions are:
-
where would it be more appropriate to add an option to skip hair curves
could this be done without altering file_cache in the MeshSequenceCache modifier (file_cache appears in 13 files)
could this be done adding a custom skip_curves property on my object and referencing that inside alembic.cpp or later in hair.cpp? -
similarly, I’d like to be able to compute/use matrices to modify each hair curve procedurally
using hair reference matrices computed from a source mesh (once) and transforming hair using a target mesh
Any suggestions appreciated,
thanks