Adding PBR Neutral tone mapper

Hi, not sure if this is a bug or not, but I found that this view transform can sometimes give negative shadows when using saturated lights. For example:

PBR Neutral

Standard

AgX

Here’s the file:
khronos_shadows.blend

Of course, having saturated lights is a situation where one should use AgX anyway, but I thought I’d document it just in case since I haven’t seen it mentioned.

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