I have created a plugin for blender using pyqt in the menubar, but i want it to be a part of the UI, specifically in the same area as the properties on the left side.
I searched everywhere and i can’t find a way to integrate my UI in blender’s UI and not it being another window popping up.
Well, here is a simple example of how you can create a custom panel in blenders UI using Python and PyQt.
import bpy import bpy.types from bpy.types import Panel from bpy.props import StringProperty from bpy.utils import register_class, unregister_class from PyQt5.QtWidgets import QWidget, QVBoxLayout, QPushButton # Define a custom panel class class CustomPanel(Panel): bl_idname = "PT_CustomPanel" bl_label = "My Custom Panel" bl_category = "My Add-on" def draw(self, context): layout = self.layout # Create a QWidget to host PyQt UI elements widget = QWidget() layout.addWidget(widget) # Create a QVBoxLayout for the PyQt UI vbox = QVBoxLayout(widget) # Add PyQt UI elements (e.g., QPushButton) button = QPushButton("My Button") vbox.addWidget(button) # Register the custom panel class def register(): bpy.utils.register_class(CustomPanel) # Unregister the custom panel class def unregister(): bpy.utils.unregister_class(CustomPanel) # Test the custom panel in Blender if __name__ == "__main__": register()
Have you verified that this works? This seems like a low quality AI generated answer.
Blender has a builtin UI system running on a custom tech stack. You should be using blender’s UI system for addons instead of Qt if you want anything cleanly integrated into blender.