A simple modifier proposal: "transform" modifier

Hi,

The “transform” modifier is simply about translating, rotating, scaling the geometry of a mesh.

A use case:

  • A mirror is used to model an object
  • When done, I want to add an array modifier, but I also need to rotate the mesh
  • But if I rotate it, the mirror is broken, so I need to apply the mirror before the array

With the transform modifier placed between the mirror and the array, I can use it to do the rotation in between.

Here is a video to illustrate the case: https://www.youtube.com/watch?v=En8SJf0Z0w4&feature=youtu.be

And another one for the functionalities: https://www.youtube.com/watch?v=8H2Y2ZDuhz4&feature=youtu.be

Thanks for your feedback

2 Likes

It can be usful when an object with projected texture should be transformed. Because of course if we just move the object in the 3D Vies the projector (camare for. eg.) not moving so the texture changes.

Agreed! This would be really helpfull sometimes.
For moving an object i used a really hacky workaround in the past:
3 Displace modifiers for X, Y, and Z.
Of course a dedicated modifier would be best.

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