Hi,
The “transform” modifier is simply about translating, rotating, scaling the geometry of a mesh.
A use case:
- A mirror is used to model an object
- When done, I want to add an array modifier, but I also need to rotate the mesh
- But if I rotate it, the mirror is broken, so I need to apply the mirror before the array
With the transform modifier placed between the mirror and the array, I can use it to do the rotation in between.
Here is a video to illustrate the case: https://www.youtube.com/watch?v=En8SJf0Z0w4&feature=youtu.be
And another one for the functionalities: https://www.youtube.com/watch?v=8H2Y2ZDuhz4&feature=youtu.be
Thanks for your feedback