I could use some help with this patch:
https://developer.blender.org/D13094
Preferably, a way of handling the rotation without changing the current view.
As it is, it requires a Face selected in edit mode – such a workflow seems strange for Blender’s normal use, so I didn’t try to add this as a core Object → Transform feature, but that might be something good for the future if anyone has ideas on how that should function.