Notes for weekly communication of ongoing projects and modules.
Welcomes
- Thomas Dinges will be helping with developer community coordination in the coming weeks.
Announcements
- Google Summer of Code is officially over. All the projects passed the final evaluation (congratulations everyone!).
- Clément Foucault is going to be in the Blender HQ (Amsterdam) for EEVEE and viewport planning and design sections - original plan September 20-24.
Modules & Projects
- Geometry Nodes latest development is happening in the branch temp-geometry-nodes-fields.
- There is not much difference from master there yet.
New Features and Changes
User Interface
- Consistent area move snapping locations (commit) (Harley Acheson)
- Node Editor
- Disable Fade Inactive Geometry overlay by default (commit) (Pablo Dobarro)
Geometry Nodes
- Curve fill node (commit) (Erik Abrahamsson)
- Enhance the cube mesh primitive as a cuboid (commit) (Rajesh Advani)
- Allow for one vertex in grid node (commit) (Mattias Fredriksson)
Video Sequence Editor
- Add transform overwrite mode to replace strips instead of moving them(commit) (Richard Antalik)
- Set default sound and video export format (commit) (Richard Antalik)
Modifiers
- Support smooth interpolation in the mask modifier (commit) (Henrik Dick)
Asset Browser
- Reduce loading times when extracting thumbnails from Blendfiles. (commit) (Jeroen Bakker)
Python API
- Refactor the way IDProperties store data for the UI with a proper API (commit) (Hans Goudey)
- Expose GPU clip distances (commit) (Germano Cavalcante)