30 August 2021

Notes for weekly communication of ongoing projects and modules.



  • Google Summer of Code is officially over. All the projects passed the final evaluation (congratulations everyone!).
  • Clément Foucault is going to be in the Blender HQ (Amsterdam) for EEVEE and viewport planning and design sections - original plan September 20-24.

Modules & Projects

  • Geometry Nodes latest development is happening in the branch temp-geometry-nodes-fields.
    • There is not much difference from master there yet.

New Features and Changes

User Interface

  • Consistent area move snapping locations (commit) (Harley Acheson)
  • Node Editor
    • Improvements and fixes for edge panning (commit) (Lukas Tönne)
    • Reduce node contents jiggling when transforming nodes (commit) (Harley Acheson)
  • Disable Fade Inactive Geometry overlay by default (commit) (Pablo Dobarro)

Geometry Nodes

  • Curve fill node (commit) (Erik Abrahamsson)
  • Enhance the cube mesh primitive as a cuboid (commit) (Rajesh Advani)
  • Allow for one vertex in grid node (commit) (Mattias Fredriksson)

Video Sequence Editor

  • Add transform overwrite mode to replace strips instead of moving them(commit) (Richard Antalik)
  • Set default sound and video export format (commit) (Richard Antalik)


  • Support smooth interpolation in the mask modifier (commit) (Henrik Dick)

Asset Browser

  • Reduce loading times when extracting thumbnails from Blendfiles. (commit) (Jeroen Bakker)

Python API

  • Refactor the way IDProperties store data for the UI with a proper API (commit) (Hans Goudey)
  • Expose GPU clip distances (commit) (Germano Cavalcante)

Weekly Reports