Attendees
Andrea Monzini
Raul Alfredo Gonzalez
Federico Fiore
Catina Yiu
Monique Dewanchand
Cancellations
Edouard Simon
Subject: Sections
Topic | Discussion - Decision | Action |
---|---|---|
Grease Pencil | Raul processed the review comments. The list of teaching subjects is extensive. Next step is to determine what is foundation and what is advanced. Raul can use some help with this. | Federico will create a proposal (mind map) for foundation and advanced levels. Catina will review and add comments. |
Advanced modelling | Lukas Westner did a wonderful job to summarise the essential modelling information for the badges. Federico started work to create levels. This is quite complex. | Plan a meeting to discuss and work on advanced modelling levels. |
VFX | Monique created a mind map for VFX. This has been reviewed by Matte | Need to continue work on this. |
VSE | Andrea processed the review comments. The list of subjects is extensive. Next step is to determine what is foundation and what is advanced. Also discussed if we should get feedback from the VSE devs. Also there are quite some changes in the VSE. Having a meeting with the VSE devs can be handy. | Everyone Add feedback to issue 14 on the project website. After this feedback set up a meeting with VSE devs. |
VSE Badge design | Andrea proposed a design for the VSE badge. Design looks nice. | Make design final. We are missing the shadow. |
Subject: Epic - Integration sections
There was a short 30 min introductory meeting with folks from Epic. We explained the Blender Education initiative. Epic showed us what they are doing with education. Epic likes our initiative and proposed to collaborate with us to create a Blender - Unreal integration section/badge. This section/badge would be maintained by them.
Topic | Discussion - Decision | Action |
---|---|---|
Unreal integration badge | We are happy that Epic wants to collaborate with us to create this badge and also wants to maintain this. | Set up a follow up meeting with Epic to further discuss this. |
Unreal is not open | Blender is open and free, Unreal is not. | Check with BF if this is okay and/or what the conditions would be. |
Epic is a commercial company | We should be careful not to become a promotion for their product. We should not loose our goal. | |
Use open standards | For the integration we should aim to use open standards like GLTF; no non-open-standards | |
Mega grant | Epic has changed the rules for the Mega grant a bit. If we have this “collaboration ” we might have a stronger case for funding. | |
Other Integrations | We need to explore other integration sections as well i.e. Godot |
Subject: Blender Conference
Topic | Discussion - Decision | Action |
---|---|---|
Propose EDU SIG | We need to propose the Edu SIG | Monique needs to sent a proposal. |
Program for edu sig | Do we want the same program as previous years? 1 hour inspiring talks, followed by project discussions? | Need to discuss this on the chat |
Next meeting: Blender Advanced modelling
Federico will propose a date