Check the overview thread for more information about the meeting.
Present
- Jacques Lucke
- Hans Goudey
- Raiko
- Mattias Fredriksson
- Cartesian Caramel
- Lukas Tönne
- Simon Thommes
- Quackers
- Dalai Felinto
Since the Last Meeting
- Align inputs and outputs in many nodes (commit).
- We’re aiming to change sample nodes and add support for node groups soon.
- New Set Mesh Normal node (commit)
- Along with that, “free” normal storage option for better performance.
- Merged bundles and closures as experimental feature (commit)
- Unlikely that these will be exposed in experimental in 4.5.
- Ongoing
Meeting Topics
- Auto node link routing demo
- There are still more improvements to do, for example avoiding jittering in some cases while moving nodes, and avoiding link crosses in other cases.
- Rerouting around nodes would is too unpredictable, unstable, and slow.
- Ideally this would be just how it works rather than an option.
- Nodes: change selected group properties and sockets in N Panel directly
- The main compromise is that it looks like you’re changing something local when it actually could be widely/globally used.
- Potential solutions: change just “local” things, like subtypes. That’s a bit weird though.
- Consensus is to not add this.
- As a compromize, we could display the group sockets when the group input or output nodes are selected inside of a group.
- The main compromise is that it looks like you’re changing something local when it actually could be widely/globally used.
- Geometry Nodes: Curve Deform
- This is a complete replacement of the existing modifier.
- There is a bit of mismatching behavior-- the end tangents work slightly differently.
- Comparing performance would be interesting.
- Consensus is that this legacy-compatible node group is a reasonable first step, with a name that makes it clear it’s replacing legacy behavior.
- In the long run, we should have a new node group asset with a more intuitive interface.
- Is Single Value node
- As is, this doesn’t really work, since fields are functions, though it does help the situation that made it necessary in the curve deform node group.
- The better solution probably has to do with adding more options for defaults.
- Aligning geometry nodes and compositor:
- Bundles
- These would also be very useful for the compositor too, they should be added at some point.
- New icon for viewer node
- Consensus is to use the screen icon for the geometry nodes viewer.
- Bundles
- Radial Tiling node
- Jacques mentions the importance of code documentation (in addition to the existing user documentation). He will do some code review soon.
- String to Integer
- It should probably be a “String to Value” node with a float/integer option.
- Grid to Points
- Lukas keeps making this for debugging simulations. Overall it seems helpful.
- The “Transform” and “Background” outputs can be separate, since they’re not really related to the conversion.
- Constraint: Attribute Transform
- The current workarounds to get attribute data to the object level are vertex parenting, etc.
- The design we had discussed in the past was adding the ability to output non-geometry information from geometry nodes. Consensus in this meeting is that we would like to solve that more general problem first.
- Maybe the animation module has more thoughts about whether the use case justifies this constraint beforehand.
- The constraint should probably be as simple as possible-- the other options besides index sample could be removed.
- Change Case node
- Supporting more than ASCII seems important.
- Might look into whether this library could be incorporated (haven’t checked the size of it yet): ICU - International Components for Unicode - Downloading ICU
- Nodes to convert between cartesian/spherical coordinates
- Best to wait for asset embedding so we can build this with a node group. There isn’t really a consensus about the design in the task anymore.